Brewery

Brewery getting closer

Heya. Right worked like a trojan over the weekend on various bits of this project. Well, relatively speaking.. I’m so easily distracted 🙂

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The brewery is now roofed (rooved?), once the fermenting balls are detailed it’ll be ready for painting. A little tidying to do on the edge of the roof but the glue was drying.

A couple of shots of the board as it stands. You see the walls are now up around the brewery and ready for texturing. It’s all cramped, but that’s exactly how I wanted it. Areas of the town will be more expansive, but this is the slummy/light industrial area.

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Quite happy with the second shot. I’ll take one again once I have it painted. I’m hoping for something similar to the streets I saw in creet, all overhanging balconies and narrow passages.

Which brings me nicely to this:

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the second house for the brewery board. It looks a little odd at the moment, but it needs a frame erecting on the top. The idea is it’s a ramshackle little building the owner keeps extending. So you’ll see the existing roof line, then it’s raised up with boarding and a new level is being added.

It’s inspired by the quote in many of the Discworld Books “what Ankh Morpork is mostly built on is Ankh Morpork” (to mangle it badly). I love the idea it’s a growing, living town with stories behind most buildings. I really dislike the empty feeling you get in games where it’s just a scene, cheap props with no depth. I want this town to have a representable tale.

That’s the theory anyway!

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