{"id":1017,"date":"2009-09-28T19:49:00","date_gmt":"2009-09-28T19:49:00","guid":{"rendered":"http:\/\/www.gtazz.com\/blokecrafted\/mordheim\/stadtheim\/brewery\/brewery-getting-closer\/"},"modified":"2020-05-24T22:01:23","modified_gmt":"2020-05-24T21:01:23","slug":"brewery-getting-closer","status":"publish","type":"post","link":"https:\/\/www.gtazz.com\/blokecrafted\/mordheim\/buildings\/brewery\/brewery-getting-closer\/","title":{"rendered":"Brewery getting closer"},"content":{"rendered":"<p>Heya. Right worked like a trojan over the weekend on various bits of this project. Well, relatively speaking.. I&#8217;m so easily distracted \ud83d\ude42<\/p>\n<p style=\"text-align: center;\"><a title=\"Click to Zoom\" href=\"https:\/\/i0.wp.com\/lh3.ggpht.com\/-d8IpUbHWkNs\/TkGKQ8Q-_FI\/AAAAAAAABT8\/E8x4Q-QdNRE\/s1600\/brewery_10.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/lh3.ggpht.com\/-d8IpUbHWkNs\/TkGKQ8Q-_FI\/AAAAAAAABT8\/E8x4Q-QdNRE\/s288-c\/brewery_10.jpg?w=1200\" alt=\"Click to zoom\" \/><\/a> <a title=\"Click to Zoom\" href=\"https:\/\/i0.wp.com\/lh6.ggpht.com\/-R4og4pyvPug\/TkGKR9hRYXI\/AAAAAAAABUA\/BAqfDABwdbI\/s1600\/brewery_11.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/lh6.ggpht.com\/-R4og4pyvPug\/TkGKR9hRYXI\/AAAAAAAABUA\/BAqfDABwdbI\/s288-c\/brewery_11.jpg?w=1200\" alt=\"Click to zoom\" \/><\/a><\/p>\n<p>The brewery is now roofed (rooved?), once the fermenting balls are detailed it&#8217;ll be ready for painting. A little tidying to do on the edge of the roof but the glue was drying.<\/p>\n<p>A couple of shots of the board as it stands. You see the walls are now up around the brewery and ready for texturing. It&#8217;s all cramped, but that&#8217;s exactly how I wanted it. Areas of the town will be more expansive, but this is the slummy\/light industrial area.<\/p>\n<p style=\"text-align: center;\"><a title=\"Click to Zoom\" href=\"https:\/\/i0.wp.com\/lh5.ggpht.com\/-t0NTmP4gXNs\/TkGKSjnpQrI\/AAAAAAAABUE\/r6MXXrdzdjE\/s1600\/brewery_12.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/lh5.ggpht.com\/-t0NTmP4gXNs\/TkGKSjnpQrI\/AAAAAAAABUE\/r6MXXrdzdjE\/s288-c\/brewery_12.jpg?w=1200\" alt=\"Click to zoom\" \/> <\/a><a title=\"Click to Zoom\" href=\"https:\/\/i0.wp.com\/lh6.ggpht.com\/-7Sda2z6Sj_Q\/TkGKTADEUUI\/AAAAAAAABUI\/ur1Q5uGVFn4\/s1600\/brewery_13.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/lh6.ggpht.com\/-7Sda2z6Sj_Q\/TkGKTADEUUI\/AAAAAAAABUI\/ur1Q5uGVFn4\/s288-c\/brewery_13.jpg?w=1200\" alt=\"Click to zoom\" \/><\/a><\/p>\n<p>Quite happy with the second shot. I&#8217;ll take one again once I have it painted. I&#8217;m hoping for something similar to the streets I saw in creet, all overhanging balconies and narrow passages.<\/p>\n<p>Which brings me nicely to this:<\/p>\n<p style=\"text-align: center;\"><a title=\"Click to Zoom\" href=\"https:\/\/i0.wp.com\/lh4.ggpht.com\/-7AaoR6gOAxk\/TkGKQCoCEFI\/AAAAAAAABT4\/tOy6eJn4R4c\/s1600\/smallhouse2_01.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/i0.wp.com\/lh4.ggpht.com\/-7AaoR6gOAxk\/TkGKQCoCEFI\/AAAAAAAABT4\/tOy6eJn4R4c\/s288-c\/smallhouse2_01.jpg?w=1200\" alt=\"Click to zoom\" \/><\/a><\/p>\n<p>the second house for the brewery board. It looks a little odd at the moment, but it needs a frame erecting on the top. The idea is it&#8217;s a ramshackle little building the owner keeps extending. So you&#8217;ll see the existing roof line, then it&#8217;s raised up with boarding and a new level is being added.<\/p>\n<p>It&#8217;s inspired by the quote in many of the Discworld Books &#8220;what Ankh Morpork is mostly built on is Ankh Morpork&#8221; (to mangle it badly). I love the idea it&#8217;s a growing, living town with stories behind most buildings. I really dislike the empty feeling you get in games where it&#8217;s just a scene, cheap props with no depth. I want this town to have a representable tale.<\/p>\n<p>That&#8217;s the theory anyway!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heya. Right worked like a trojan over the weekend on various bits of this project. Well, relatively speaking.. I&#8217;m so easily distracted \ud83d\ude42 The brewery is now roofed (rooved?), once the fermenting balls are detailed it&#8217;ll be ready for painting. A little tidying to do on the edge of the roof but the glue was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1406,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[109],"tags":[],"class_list":["post-1017","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-brewery","entry","has-media"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Brewery getting closer &#187; BlokeCrafted<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.gtazz.com\/blokecrafted\/mordheim\/buildings\/brewery\/brewery-getting-closer\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Brewery getting closer &#187; BlokeCrafted\" \/>\n<meta property=\"og:description\" content=\"Heya. Right worked like a trojan over the weekend on various bits of this project. Well, relatively speaking.. I&#8217;m so easily distracted \ud83d\ude42 The brewery is now roofed (rooved?), once the fermenting balls are detailed it&#8217;ll be ready for painting. 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